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Commercial Portfolio

portfolio.

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Skills
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skills.

Asset Creation​

I have experience creating audio assets for many games from indie to AAA.

Linear Audio Post-Production​

I have worked on a number of trailers, films and advertisements where excellent sound design and foley has been utilised to produce a high-quality, cinematic product.

Audio Implementation

I excel in creating and prototyping technical audio solutions using UE blueprints, working closely with game designers and programmers.

Mixing and Mastering

A great sounding mix ensures all elements of a game's soundscape have the space to be heard whilst being informative and immersive for the player. I have experience in dynamic mixing for video games in Wwise.

Music Composition

Music is vital for effective storytelling. I have worked with various creatives to push their narrative forward with excellent music. I have been composing and producing music for a number of years working in a diverse range of styles. 

Audio Programming

I have lots of experience designing audio systems in Unreal Engine Blueprints and have a basic understanding of C++. I also use MAX/MSP to create my own audio tools.

about.

I am passionate about audio with years of experience working with creatives from around the world to produce excellent sounding films, games, advertisements, and more.

 

I graduated with a first-class honours degree in Creative Music Technology from the University of Surrey, where I developed a theoretical and technical understanding of innovative approaches to sound for a variety of media.

I am currently working as a Sound Designer at The Chinese Room.

 

CV

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about.
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contact.

contact.

marcusbagshawe@gmail.com

+44 7788 959998

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© 2024 Marcus Bagshawe

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