skills.
Asset Creation
I have experience creating audio assets for many games from indie to AAA.
Linear Audio Post-Production
I have worked on a number of trailers, films and advertisements where excellent sound design and foley has been utilised to produce a high-quality, cinematic product.
Audio Implementation
I excel in creating and prototyping technical audio solutions using UE blueprints, working closely with game designers and programmers.
Mixing and Mastering
A great sounding mix ensures all elements of a game's soundscape have the space to be heard whilst being informative and immersive for the player. I have experience in dynamic mixing for video games in Wwise.
Music Composition
Music is vital for effective storytelling. I have worked with various creatives to push their narrative forward with excellent music. I have been composing and producing music for a number of years working in a diverse range of styles.
Audio Programming
I have lots of experience designing audio systems in Unreal Engine Blueprints and have a basic understanding of C++. I also use MAX/MSP to create my own audio tools.
about.
I am passionate about audio with years of experience working with creatives from around the world to produce excellent sounding films, games, advertisements, and more.
I graduated with a first-class honours degree in Creative Music Technology from the University of Surrey, where I developed a theoretical and technical understanding of innovative approaches to sound for a variety of media.
I am currently working as a Sound Designer at The Chinese Room.